Guide · Economy

Gold, gear and diamonds

Power has no shortcut here-just good decisions about what to buy, equip and save.

Earning gold

Gold comes from three places: monster victories, arena victories, and the 120 gold each new hero begins with. A monster pays 10%-20% of its hit points in gold. A weaker monster pays less gold (and experience) than one at your level. In practice, gold follows stamina. A hero who spends stamina on winnable fights at their own level earns more than one who attacks everything that moves.

Gear and your bag

Your hero has equipment slots for weapons, armour and charms, plus a 24-slot bag. An item is either equipped or in the bag. Only equipped gear contributes its bonuses-damage, armour, health and mana. A legendary sword in the bag is just a very shiny rock.

A sensible shopping order

  1. A basic weapon. Shorter fights mean fewer hits and fewer potions.
  2. Armour. Once monsters hurt, every point of protection pays back each turn.
  3. Potions. Keep a few; one saved fight can cover their price.
  4. Focused upgrades. Improve the slot furthest behind the area you are fighting in.

Diamonds

Diamonds are Kingdom’s premium currency, sold in bundles with larger bundles including a bonus. They can unlock rare gear, speed up a process and get you back into action sooner.

You can play the entire game without diamonds. They are virtual currency, cannot be exchanged for cash, and are not refunded after use.

Continue with how gear becomes damage or how stats shape your hero.

120 gold is waiting in your pouch

Your first purchase shapes your first battles. Step in and choose wisely.

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