Guide · Builds

Hero builds: stat points and early gear

A build is not a permanent class. It is a clear plan for your next few levels, your next purchase and your next battle.

Sturdy fighter: strength and vitality

Spend most early points on strength and vitality if you want reliable monster battles. Strength supports your heavy hit, while vitality gives you more room to survive a bad turn. Buy a weapon first, then armour. This is the simplest route for learning the combat system without constantly stopping to recover.

Mana striker: intellect and agility

Choose intellect and agility if you enjoy planning around mana and precision. Mana-powered moves can shorten a fight, but they demand restraint: use them when ending the fight now prevents several enemy turns. Keep potions ready and check the hero guide before investing all your points.

Balanced explorer

Do not need a strict build yet? Split points between a primary attack stat and vitality, then save one or two levels of points until you understand the next area. Saving points is allowed, so you can adapt after seeing a new monster rather than guessing too early.

Gear before prestige

Only worn equipment changes a battle. A basic weapon and current armour do more for a new hero than an unfocused collection of bag items. Use gold on the slot holding you back, carry potions, and read the gold and gear guide before buying rare items.

Every build can duel once it is prepared. When you are ready, learn the arena rules.

Your build begins with the next point

Enter the kingdom, check your gear and decide what your next level should do.

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