Guide · World

The map, places and travel

The world is not a menu of zones. It is painted places joined by roads, with every journey confirmed by the server.

Places

Every place in Kingdom is a full scene you can explore: a city, gate, forest or camp. Activity points are scattered through the image-shops, characters, an arena, routes to other places and monsters. Click a point, and the world responds.

Roads and travel

Places are connected by defined roads. You cannot jump straight to a far-off region; you travel through the regions between. Your location lives on the server, not in the browser, and every journey is checked against an active road from where you stand. That keeps the world fair and prevents shortcuts.

Monsters and NPCs

Each place has its own population. Monsters stay at fixed points, each with its own level, damage, defence, reward and respawn time. NPCs may open a shop, share a story or host a player duel. As you move away from the capital, levels rise-compare the nearest monster’s level with your own before taking the next road.

Your home city

Every new hero begins in the central city. It is the safest place to meet early merchants, sell loot, buy supplies and reset between runs. Return often; good preparation is part of the adventure.

Next: what happens when you click a monster · who built this world.

Places

Every place on the map

The live list of places in the world, starting from the home city, with how many monsters each one holds and their levels.

Atlas of the kingdom: every place · Bestiary: every monster

The central city is open

The adventure starts at one gate. From there, every road is your choice.

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Free to play · Full English · Desktop and mobile