How to start playing Kingdom
From the moment you hit play until the first victory is about two minutes. Here is what happens in them — and what to do right after.
Sign up with email
Registration on the international server uses email and a password. Create an account, sign in, and the same details bring you back later — no app store, no download. After that the browser keeps you signed in, so returning from the same device is one click.
The game runs fully in the browser, on desktop and mobile, and there is nothing to download or install. There is also no entry fee: the game is free.
The starting hero
After you sign in you choose a name and a country. That name is what other players will see in chat, in the duel arena and in the hall of fame. The hero is born with the title Wanderer and with these resources:
| Resource | Starting value | What it does |
|---|---|---|
| Health | 120 | When it hits zero in a fight — you lost. |
| Mana | 40 | Fuel for a flourish blow (12 mana per strike). |
| Stamina | 20 | Spent every time you enter a fight. No stamina — no fight. |
| Gold | 120 | For first gear at the merchant. |
| Potions | 3 | Healing inside a fight, one action per turn. |
| Bag | 24 slots | Room for gear you are not wearing. |
The first ten minutes
- Look at the city. The capital is a living painting: every building, character and gate is something you can click.
- Visit the merchant. Your 120 gold is for a start. A weapon raises damage, armour lowers damage you take — and at this stage both pay more than anything else.
- Wear what you bought. An item in the bag does nothing. Only worn gear enters the combat math.
- Walk out to the weakest monster nearby. Every monster has a level and a stamina cost. Start small, see how much damage you take, then climb.
- Reach level 2. Every level-up waits with 3 stat points to spend — that is the moment the hero starts to become yours.
Three beginner mistakes
- Walking into a fight wounded. Health returns on its own. Better to wait a minute than lose a fight you already paid for in stamina.
- Saving potions "for an emergency". The emergency is exactly the fight in which you are about to die. A potion you did not drink is worth zero.
- Spreading points across everything. A hero who invested in two stats is stronger than one who put a point in each. The hero: stats, levels and regen
Ready to continue? The combat guide breaks down the four arena actions, and the economy guide explains what to buy after the first gold is gone. Monster battles · Gold, gear and diamonds
Two minutes from here, you have a hero
Email, password, a name. That is all it takes to start the first fight.
Play nowFree to play · Full English · Desktop and mobile