Guide · start

How to start playing Kingdom

From the moment you hit play until the first victory is about two minutes. Here is what happens in them — and what to do right after.

Sign up with email

Registration on the international server uses email and a password. Create an account, sign in, and the same details bring you back later — no app store, no download. After that the browser keeps you signed in, so returning from the same device is one click.

The game runs fully in the browser, on desktop and mobile, and there is nothing to download or install. There is also no entry fee: the game is free.

The starting hero

After you sign in you choose a name and a country. That name is what other players will see in chat, in the duel arena and in the hall of fame. The hero is born with the title Wanderer and with these resources:

ResourceStarting valueWhat it does
Health120When it hits zero in a fight — you lost.
Mana40Fuel for a flourish blow (12 mana per strike).
Stamina20Spent every time you enter a fight. No stamina — no fight.
Gold120For first gear at the merchant.
Potions3Healing inside a fight, one action per turn.
Bag24 slotsRoom for gear you are not wearing.

The first ten minutes

  1. Look at the city. The capital is a living painting: every building, character and gate is something you can click.
  2. Visit the merchant. Your 120 gold is for a start. A weapon raises damage, armour lowers damage you take — and at this stage both pay more than anything else.
  3. Wear what you bought. An item in the bag does nothing. Only worn gear enters the combat math.
  4. Walk out to the weakest monster nearby. Every monster has a level and a stamina cost. Start small, see how much damage you take, then climb.
  5. Reach level 2. Every level-up waits with 3 stat points to spend — that is the moment the hero starts to become yours.
Tip: stamina is the clock of the game Stamina returns slowly — a full bar in 20 minutes. It decides how many fights you get in an hour, so do not spend it on fights you are not sure of.

Three beginner mistakes

  • Walking into a fight wounded. Health returns on its own. Better to wait a minute than lose a fight you already paid for in stamina.
  • Saving potions "for an emergency". The emergency is exactly the fight in which you are about to die. A potion you did not drink is worth zero.
  • Spreading points across everything. A hero who invested in two stats is stronger than one who put a point in each. The hero: stats, levels and regen

Ready to continue? The combat guide breaks down the four arena actions, and the economy guide explains what to buy after the first gold is gone. Monster battles · Gold, gear and diamonds

Two minutes from here, you have a hero

Email, password, a name. That is all it takes to start the first fight.

Play now

Free to play · Full English · Desktop and mobile